| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Bad Messenger
Nasranite Watch Heiian Conglomerate
766
|
Posted - 2014.05.02 19:48:00 -
[1] - Quote
no |

Bad Messenger
Nasranite Watch Heiian Conglomerate
767
|
Posted - 2014.05.02 22:34:00 -
[2] - Quote
X Gallentius wrote:Hrett wrote:Quote:Faction War Roundtable.
First up Fozzie revealed changes coming in the Summer Expansion.
Cannot cloak within capture radius of the button. Rats will respawn so you'll need a DPS ship to plex. Large Outposts being introduced (standard plex spawn rather than random)
Rest of the session was us REAL faction war pilots giving lots of ideas and feedback which I don't see happening as Fozzie did say we had all of 2012 dedicated to us so small fixes are the name of the game. From the link posted by Andre. Awesome. Very reasonable adjustments. Let's see how this plays out wrt. bots.
great, now stabbed farmers can escape even more easily because you can not hunt them with cloakky ship. |

Bad Messenger
Nasranite Watch Heiian Conglomerate
767
|
Posted - 2014.05.02 22:39:00 -
[3] - Quote
X Gallentius wrote:Bad Messenger wrote: great, now stabbed farmers can escape even more easily because you can not hunt them with cloakky ship.
Damn, didn't think about that. Great observation.
also why to spawn more rats? if you can kill those now what would respawn help? |

Bad Messenger
Nasranite Watch Heiian Conglomerate
767
|
Posted - 2014.05.03 06:00:00 -
[4] - Quote
Damar Rocarion wrote:So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laughable farming fest.
And now it even increases because you cannot no longer hunt stabbed people with cloaked ships, more NPC means tag farming and as if there already was not enough farming, they will add even more plexes!
Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it.
*Farming cesspit where Dev's play personal favourites to their own side
not that just prevent hunting bot they add more plexes for those to farm.
maybe bots were not efficient enough so they add more income for those.
seems that whole idea was to prevent botting somehow, but result is that nothing is going to stop bots they just gave more for botters, killing more random rats is just fitting issue.
Seems that crying players who can not kill fish in barrel got what they wanted but they did not understand what they wanted once again. |

Bad Messenger
Nasranite Watch Heiian Conglomerate
767
|
Posted - 2014.05.03 06:33:00 -
[5] - Quote
Deen Wispa wrote:Flyinghotpocket wrote:damn. my hanger of assorted bc's t3's and commandships is finally gonna see some action that isnt on the undock or the other end of a cyno. not to mention my pile of battleships. yay. damn i need some farming alts to make all this isk back. anybody got any good macro programs?  I wonder if we'll really see that many more BC fights though? I'm still a skeptic just because I feel like alot of people have been conditioned to fly frigs/dessies for so long that it's hard to get people to fly bigger stuff.
farmer does not need bc to farm so...
maybe ccp will bring old npc back to make sure that bc gets some use ! |

Bad Messenger
Nasranite Watch Heiian Conglomerate
768
|
Posted - 2014.05.03 21:03:00 -
[6] - Quote
ALUCARD 1208 wrote:
Jup seeing as all sides were affected by this not just cals everyone wanted one more t5 cashout but damar seems to think ccp were (and still are) in gal mil and knew caldaris were gunna go for a system flip at that time and announced patch with no time for them to do it(so they say even tho they had enough systems vuln and enough days to flip it)
seeing as gals owned the systems at that time pushed for t5 before patch hit.
thing is that emergency patch broke sandbox.
1. Caldari had plans to take systems before patch and lp dump to tier 5 and cash out and make sure systems are on caldari side when patch comes.
2. emergency patch prevented caldari plan totally, no way to get lp dump anymore for caldari so no reason to shoot bunkers anymore.
3. CCP changed also that you have to shoot _ALL OLD RATS_ before timer run for attacker, so if you wanted lp best was to put alts on gallente side and defend plex systems.
so whole mechanic was totally broken between emergency patch and actual fix for it where rats where removed. Caldari had no reason to do anything in plexes so gallente was alone plexing and taking systems. So i do not know why CCP did it like that but quite many veteran from caldari side got enough and quit fw.
this was not 1st time CCP did something that helped gallente, reason why they did things was not maybe because they wanted to boost certain militia but they wanted to change mechanics to make fw working somehow better, because gallente has always been smaller and did not so well than caldari so it has been gallente who got most help from changes.
|

Bad Messenger
Nasranite Watch Heiian Conglomerate
769
|
Posted - 2014.05.03 21:16:00 -
[7] - Quote
Flyinghotpocket wrote:Cearain wrote:Flyinghotpocket wrote:Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp. big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long. The goal is to get us to require logi support to plex? The rats were horrible before ccp finally toned them down. It was a good change. Probably the best thing ccp did for fw since it started. Players shouldn't rely on npcs to hold their space. i clearly did not say that was the goal at all cearain. since the t1 logi alts are already in place for fw. big difference back then you needed pve ship for 20 minutes to run the plex. this is 1 minute of killing a hard NPC then moving the **** on. All the old FW players back then werent calling for a PVE removal of FW they were calling for the proper balancing between the races rats. right so we are still gonna rely on farmers to hold our space eh? No im sorry, inferno was probably the worst thing to happen to FW. missions are hard. plexs were hard, now they are easy, its time they become hard again.
now it really is pve, you have to shoot rats, before you could just tank those now that is not possible so FW is now shooting rats...
going worse all the time...
Sad that CCP has to make bad game for actual players because of preventing botting. |

Bad Messenger
Nasranite Watch Heiian Conglomerate
771
|
Posted - 2014.05.04 10:07:00 -
[8] - Quote
Jahbulon wrote:Quote:this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. This. All that will happen is that farmers will focus on defensive plexing instead. Cloaking not being allowed within capture radius will help prevent the legions of bot farmers (who love to cloak up on arrival). Best sell my Astero, though. Was there any discussion at all about removing the ridiculous faction navy, or at least dialling down its damping? The one that doesn't properly damp the likes of Trigger99 outside Villore, but does damp us outside Nourvukaiken? The one that makes GalMil missions hopeless?
there is nothin to defence plex if farmers goes on defencive. So you can not make attack plexing too hard because it will kill farmers and FW will be dead again. |

Bad Messenger
Nasranite Watch Heiian Conglomerate
771
|
Posted - 2014.05.04 16:14:00 -
[9] - Quote
Bienator II wrote:Zarnak Wulf wrote:Bienator II wrote:well, i can already tell now that the cloaking restriction will fix nothing. It might make it even worse. Freaking timer resets is what we need (and maybe a small timer length reduction if they are added).
Did nobody mention that on the roundtable?
edit: and having more rats would fix what again? There is a blog linked on the first page of this thread that recounts the FW round table. The short version is that many suggestions were brought up- 2012 was our year though so only expect small changes. i do understand this that we can't expect big changes. But all we are asking for are tweaks. CCP needed a second expansion to partially fix what they delivered in inferno. And in all instances they always said "we will monitor the situation and tweak it later". This did never happen. And timer resets are a trivial coding task, they are probably LESS effort than adding more rats and balancing them. #justsaying
there is nothing to tweak really, FW is working fine. |
| |
|